Introduction
Silver rank is where a significant number of new players, who are just beginning playing league in the ranked system, will find themselves. Although Silver is not recognized as the highest tier in competitive play, it holds a crucial position at the heart of the overall player community. This rank serves as a vital transition phase for players, moving from being absolute beginners to achieving a more intermediate level of understanding and skill level. Players who find themselves in this rank typically possess a foundational comprehension of essential mechanics that are critical to gameplay, such as last-hitting minions to secure gold, maintaining proper positioning during skirmishes and team fights, and understanding the importance of itemization to enhance their champions’ effectiveness.
However, while players at this level have a grasp of these basic principles, many teams are still in the process of refining their abilities and mastering advanced concepts that can elevate their overall performance. Key areas of focus for these players include vision control, which involves placing and managing wards strategically to gain information about enemy movements; macro play, which encompasses the broader strategic decisions that affect the flow of the game; and team coordination, which is essential for executing team strategies effectively during matches.
In terms of player progression, the Silver rank is notable for providing ample opportunities for improvement. It is a tier where individuals can make significant advances in their gameplay by concentrating on consistency and addressing any gaps in their knowledge. Players may find themselves in a state of stagnation within Silver or may be passing through to higher ranks, but the potential for growth remains substantial. This guide aims to equip players, regardless of their current situation in Silver, with the strategies and mindset required to propel themselves into Gold rank. By focusing on the specific areas that need improvement and committing to personal development, players can transition successfully and continue their journey toward becoming more skilled competitors.
How Many Players Are in Silver?
Silver is one of the most populated ranks in League of Legends, with millions of players occupying this tier worldwide each season. As of recent data, 17% of players fall into the Silver rank, making it the second most common rank, next to Bronze. This means that the majority of players in Silver are either trying to improve to climb further or are casual players who are content with their rank.
Our article on the League ranks provides a detailed look at how Silver compares to other ranks in terms of population.
How Hard is Silver Rank?
Silver ranks in competitive gaming present a unique set of challenges that vary greatly in complexity and skill level. Within this tier, you'll find a diverse group of players. Some have just managed to break free from the Bronze rank and are still perfecting their fundamental skills. These individuals are often focused on mastering the basics of gameplay, including mechanics and strategy. On the other hand, there are other players, who have more experience under their belts but still face difficulties when it comes to maintaining consistent performance. This inconsistency can hinder their overall progress and keep them from advancing further.
Achieving success in the Silver rank goes beyond simply demonstrating mechanical skill. It requires a comprehensive understanding of your own gameplay patterns, as well as the ability to evaluate your game, consistency and performance over time. This self-awareness is crucial, as it allows players to identify strengths and weaknesses in their approach, leading to informed decisions that can enhance their gameplay.
Several key skills are essential for players aiming to thrive in Silver.
- Positioning: This involves knowing where to place yourself during team fights and skirmishes, as well as anticipating where opponents will be at any given moment. Being able to recognize what it means to be out of position is also vital, as it can greatly impact the outcome of engagements.
- Wave Management: which revolves around controlling minion waves to set up advantageous scenarios. Successful players in Silver are adept at reading the state of their lane, allowing them to manipulate minion behavior to their benefit. This understanding can create opportunities for kills or objectives, giving them an edge over their opponents.
- Itemization: Knowing how to build the right items for specific circumstances is key to maximizing a champion's effectiveness. This involves being adaptable in your build path, comprehending which stats are most beneficial for your champion, and understanding why certain items synergize with your abilities. Additionally, recognizing and utilizing power spikes—points in the game when your character becomes significantly stronger—can turn the tide in critical moments.
- Adaptability: Players must be able to respond effectively to a range of team compositions and learn from diverse situations they encounter during matches. This flexibility allows players to adjust their strategies and tactics on the fly, which is essential for overcoming challenges presented by opponents. By mastering these skills, players can carve their path toward greater success and consistency in the Silver tier, paving the way for future advancement in competitive play.
How to Climb from Silver to Gold?
Climbing from Silver to Gold involves understanding core gameplay fundamentals and maintaining a consistent mindset. Here are several practical tips to help you make that jump:
1. Form a Simple Champion Pool
Limiting your champion pool allows you to concentrate on mastering a few champions. For example, if you’re a mid-laner, focus on learning adaptable champions with straightforward but varied gameplans like Ahri or Malzahar, rather than constantly switching between mechanically intensive picks. Getting a better feel for what your champion is good at will ultimately give you a better understanding of how to win lane, and in turn, how your particular champion and playstyle best contribute to your team. On the other end, however, focusing in a few champions with a very specific playstyle can be limiting and hamper your progress. Try to keep a "pocket pick" handy; a champion that always has a wincon and is adaptable enough to confidently blindpick. Examples include Fiora, Orianna, Kai'Sa and Taric.
Champions with simpler kits lead to fewer mechanical mistakes, allowing you to focus more on learnig the flow of the game. For example, while mastering Riven's combos can be impressive, champions like Malphite offer durability and ease of execution. A well-timed Malphite R can turn teamfights without requiring the finesse of a high-execution champion.
It’s not just about personal mechanics either. Solo queue, particularly in Silver, lacks the coordination of pro play, so having a champion that can decisively engage and win a fight or create a pick (e.g., Amumu’s R or Blitzcrank’s Q) allows your team to follow up more easily. Champions with clear strengths help teammates understand and capitalize on opportunities in a less coordinated environment.
2. Enable Teammates' Wincons
You won’t always be the one carrying the game. Climbing is about winning more than losing, not necessarily dominating every game. There will be times when you’re focused by the enemy jungler or facing a tough lane matchup. Instead of trying to force plays, take your losses gracefully and let your team succeed on other parts of the map. Take away pressure from your other laners by sidelaning, catching waves and helping with vision. Use your CC to peel rather than engage.
By setting aside ego and accepting that sometimes you’ll be carried, you increase your overall win rate. The goal isn’t always to dominate your lane, but rather to not tilt and let the rest of your team carry the weight when they can. Play safe, abuse your utility, and you'll quickly catch up with the rest of your team.
3. Map Awareness
Map awareness has to be an important factor in your decisionmaking. A good way to get used to map awareness is setting a timer to ring every 5-10 seconds. Every ring means a quick glance at the minimap, no matter what's going on. Farming? Look. Duel? Make sure it stays a 1v1. Teamfight? Check for flanking enemies/opportunities to flank. Dead? Can you see any enemy movement to punish once respawned? No matter what, check the minimap religiously. It will cost you some CS and lost fights at first, but once you get the habit down, it will become natural to check the rift in the little windows of downtime you can find.
Now, for retaining the information: start by tracking allies. Check the minimap, figure out where they will be next time you look and where they're going in general. You will always be able to see them to verify your predictions. Example: check minimap at 1:30 to see your jungle Karthus starting Red. Now guess where he will be in 10 seconds. Is he finishing red? Good. Now where he will be - is he kiting to Golems or Raptors? Based on where he moved guess his path. Going to invade enemy Blue, three camps into gank or fullclear? Keep checking like this and learn from any mistaken predictions. You will soon learn the flow of junglers and jungling.
Now apply the same logic to enemy jungler. You won't have visual confirmation each look, but by constant glances and thinking like this will help you know when he is coming to you, and you will also be able to ping your allies away from upcoming ganks. You can apply the same learning process to enemy laners role by role and soon you will ping out enemy Rakans and Twitches without seeing them at all.
Predicting movements will also become easier the better you understand how each champion is played. An Anivia missing from midlane means she will probably just ward or recall, a Talon missing means near-immediate danger to your jungler and sidelanes.
4. Find a Duo
Having a trusted duo partner is heavily recommended. Solo queue in Silver is often unpredictable and lacking in coordination, so having a partner who understands your playstyle and can synchronize with you will reduce the number of variables in your games.
It’s also recommended that you duo with somebody you trust, rather than somebody you know has a high win rate. It’s helpful to have a buddy around who will keep you accountable
Popular duo pairings like bot lane and support, mid lane and jungle, or top and jungle will put you in skirmishes and situations along with your duo. Knowing that you have one teammate who you can rely on to communicate and make plays with provides stability in games where the rest of your team might not be as coordinated.
5. A Learning Mindset
Tilt affects all levels of solo queue, but managing it is critical to climbing in Silver. Frustration from bad teammates, unlucky games, or personal mistakes can spiral into tilt, which leads to more losses. If you find yourself carrying emotions from one game into the next, it may be time to take a break, even after just a single loss. Keeping a clear mind is crucial. When dealing with tilted or toxic teammates, don’t be afraid to /muteall and use pings to communicate. Self-sabotage through emotional play is one of the biggest barriers to climbing out of Silver, so learning to manage your own and others’ emotions will help significantly.
6. Trading Patterns
Even new players nowadays tend to know what freezing, slow pushing, stacking, etc. are. However, just because they know what the types of wave states are doesn't mean they can actually execute them.
The important thing to note is that all this information is predicated on your understanding of the trading patterns of your champ, and how that relates to your position and the number of minions you have. Without this knowledge, wave management is useless. Between a player who perma pushes but understands trading patterns and a player who has excellent wave management but no idea when to press buttons, the first one will have a much easier time climbing the ranked ladder.
Some things to watch out for when laning are:
- Punishing misuse of important spells (e.g. enemy Syndra uses E. What do you do?)
- How they position/trade with a minion advantage and disadvantage
- Aggressiveness. How often do they force trades? If they do, when?
- Spell usage based on opponent positioning. What do they do when they are standing in the wave? Behind it?
- When can you safely use your own big cooldowns? (E.g. Darius E, Jax E, etc.)
- How do these patterns change over the course of the game? (In lane, when sidelaning, after first major item, during teamfights)
It becomes very easy to see your opponents' mistakes once you ask these questions. You will find it a lot easier to exploit the very large and aggressive misplays that happen frequently in ranked play.
7. Proper Map Presence
Two problems that often come up for low elo players are
- "I am always getting 3 or 4 manned while my team fucks around and does nothing."
- "My teammates keep taking horrible fights."
It's worth nothing that these statements are generally true. Low elo players get away with some extremely baffling plays, especially later in the game. You do have to approach map play from a slightly different angle than a higher elo player would. There are still plenty of ways to outplay opponents on the map. When playing in lower elo, the correct play is almost always to play extremely selfishly. A lot of players will gravitate towards any fight, regardless of waves or alternate gold sources. Play for yourself, and prioritize staying alive. Going 3 for 2 in a trade sounds good, until you realize that you die and give 2 kills to a teammate of yours who could possibly do nothing with their lead.
A good rule of thumb is to show up to fights only if
- You have lane priority
- You have a numbers advantage (don't coinflip skirmishes - ping danger and take guaranteed gold)
- You cannot take towers (Especially tier 2 towers - Even if your loses a teamfight on the other side of the map, if you get a tier 2 tower + farm + jungle camps and maybe a kill, the overall trade greatly favors you - doubly so if the opposing team can't take any turrets afterward).
If your teammates have a lead and you don't, refer to point 2. Play to catch up and let yourself be carried. Push in uncontestable waves, take camps from the enemy's jungle, and help get objectives. You do NOT need to dive their towers or randomly force fights in their jungle. Don't feel like you HAVE to make a play. Don't succumb to the pressure.
8. Playing Around Waves and Objectives
One thing that is unique about low elo is how much they hate to cede any objective. Every single one that can be fought over, will be fought over. The biggest issue is that most players will prepare vision before the objective but rarely look at the wave state. It is extremely important to push out waves before dragons/barons, especially later in the game. It's recommended to pick champions with good waveclear if you want to climb, but almost any champ can be itemized to clear waves incredibly quickly. Ping your teammates before an objective to push out every wave, and if your teammates refuse to listen, do it yourself, prioritizing mid.
If circumstances mean that you cannot contest the objective (opposing team got picks, team is too far behind, etc.) push out waves and try and take the enemy jungle. Too many players will just wait in base or around the objective instead of getting something. Any amount of gold is better than zero.
The general point here is "push more". It isn't complicated, but the simplest advice is often the most effective. It is very easy to get distracted from waves by juicy looking kills, objectives, and endless fights, but you do not win a game through kills. Minions provide vision, map control, and the ability to take turrets, so keep pushing out those waves. Remember. At 20 minutes, a 0/0/0 Draven with 175 CS is just as fed as a 5/0/0 Akali with 100 CS.
Knowledge Checks: Know the Low Elo Stompers
From Iron to Gold, there's a collection of champions that nearly dominate the meta by taking advantage of the weaker coordination, mechanics and matchup/game knowledge in these ranks, collectively being known as "pubstompers" or "noob stompers".
Just as there exist champions who demand a higher than average understanding of the game and better mechanical execution, such as Kindred, Yone and Azir, others perform better the less their opponents know about them and the game as a whole. These champions tend to be more pronounced in toplane and jungle, as these picks tend to be countered by team coordination which can be seen more often in the mid lane and bot lane. Regardless, low elo stomper picks exist in every role, to some extent.
Let's go through some examples.
- Toplane Stompers: Kayle, Nasus, Mundo, Illaoi, Garen, Mordekaiser, Malphite, Yorick
- Jungle Stompers: Amumu, Jarvan IV, Fiddlesticks, Nocturne, Evelynn, Rammus, Shyvana
- Midlane Stompers: Malzahar, Aurelion Sol, Fizz, Yasuo, Vladimir
- Botlane Stompers: Miss Fortune, Smolder
- Support Stompers: Sona, Soraka, Xerath, Zyra
Low elo stompers have a reputation for being unfair in lower ranks, mainly utilizing the lack of knowledge and confidence of the average player to get away with more than they should be able to. Naturally, as you climb the ranks, the more people will be aware of these tricks, and the winrates of these champions will generally taper off. You can basically think of these picks as knowledge checks put by the ranking system itself, not allowing you to pass through unless you learn how to specifically counter them.
We can organize the way stompers organize their win conditions in three categories: knowledge checks, time checks and macro checks.
Knowledge Check Picks (examples: Kled, Yorick, Illaoi, Malzahar): These picks tend to exploit your lack of knowledge on their champion, their range, threat windows, or lane conditions. These champions can be incredibly dangerous if you don't know how they work, but they lose a lot of that threat if you do know their mechanics.
- Both Warwick and Kled uniquely depend on you falsely believing that they're easier to kill because they're low on health. Kled, through his W and Q while dismounted for a quick remount, and Warwick, through abusing his sustain while on low health, barrier's low cooldown, and the Lethal Tempo rune. However, if you don't fall for their bait, they will often wind up as weaker duelists, splitpushers or frontliners than any other pick. Simply don't try and go for the kill.
- Illaoi's damage is subpar for a toplaner without tentacles. Rather than punishing Illaoi directly, hit her tentacles whenever you see an opportunity. Without them, she cannot poke or duel you. Her ultimate makes her tentacles invulnerable for a few seconds, but she has no way to chase you around, so walking away and re-engaging is the way to go.
Other than that, alot of her dueling is gated behind her hitting her E. This doesn't mean that the matchup entirely depends on her hitting it or not, or you dodging it or not. What this means is that you need to respect it. Meaning, you shouldn't be pushing any fights onto her if she's holding on to it. If you have dashes, save them for her E, then punish. If you don't have any dashes, making it harder for her to utilize her E by always being in an awkward position for it to hit will mean that you're making it harder for her to do anything at all.
- Yorick can be easily out-traded if you target his ghouls with basic attacks, since they're hard coded to die after a single champion autoattack. Much like Illaoi, he has a lot of his power centered around his E and R, and he'll win as long as you don't respect the threat of his E.
Just like Illaoi, Yorick himself is a pitiful duelist. His Maiden and ghouls are an overwhelming percentage of his damage. If he's got his ult up and attempts to duel you, don't be afraid to just duel the Maiden instead. Even if you don't kill him, his R is on an incredibly long cooldown, so trading ultimates is almost always worth it.
- Malzahar, Sona, Soraka and Aurelion Sol all depend on you staying in what is considered "neutral game", where neither champion is chasing the other, or being chased. The pressure of most neutral-oriented champions is psychological more than anything. One would think the best thing to counter these picks are long-range mages that can outrange their neutral game, but they're actually countered by champions like Yasuo, Yone and Talon. Melee fighters that thrive on constantly chasing, rather than staying in neutral. These champions are able to rush down these picks quickly before they're able to squeeze much use out of their neutral-oriented kits. Even Malzahar, who's known for having the ability of making somebody else in the enemy team useless, still struggles against assassins the most, since he's rarely able to 100-0 them with his full combo, unless he's extremely fed.
If you find yourself having trouble with any of these picks, rather than looking how to counter them, just learn how to play them at a basic level. Play a few with them in norms, and see where they shine. Then, play around those powerspikes and important abilities. Sometimes, you may even learn new mechanics that make the matchup entirely trivial.
Time Check Picks (examples: Smolder, Kayle, Nasus, Aurelion Sol): These picks usually benefit from the game being drawn out, or from not being punished when left alone to farm and scale. It's a common issue in low elo to struggle with closing out games, and these picks specifically prey on you being unable to destroy the enemy nexus before they're able to hit their powerspikes. Usually, these powerspikes are so oppressive and dramatic, that they can easily turn the game around in one or two lategame fights out of nowhere.
- Nasus is by far the most classic example of a time check pick, but is also, in some ways, a knowledge check. There's a common misconception that he's at his strongest during the late-game after getting enough stacks. Over the last few years, Nasus has had a ton of changes around buffing out his incredibly vulnerable early game, which has lead him to actually be quite a threat from the early to mid game to players who don't respect him. His lategame damage is high, but it's concentrated on only one champion, which means other carries like mages and ADCs will always win out. Low elo players tend to get stomped by Nasus because they don't respect his early game enough, and respect his lategame too much.
- Smolder is another champion that can be quite time check-y, which is also neutral-oriented, so he can double as a knowledge check on what to do against neutral game champions. He also has the weakness of having most of his damage and range locked behind his 125 Dragon Practice stacks powerspike, which makes him able to hit the entire enemy team with spellblade-empowered Qs in a teamfight. He has nearly no responses to being chased down, nor does he excel in chasing down champions, so he can be shut down in the same way as any other neutral pick. He also will struggle if he's hampered early on. Delaying his 25 stacks will, in turn, delay all his other powerspikes throughout the entire game.
- Yasuo and Yone are perhaps the most classic time checks in the game, with Yasuo having his famous "0/10 powerspike". This has some truth, though. Due to their passives doubling critical strike chance, they're extremely gold efficient, being able to squeeze more stats out of each and every item they get. If you see Yasuo and Yone constantly leeching farm from sidelanes, you have to punish them. If you don't, you might be surprised at being out-DPS'ed by a Yone who's an entire item or two behind, purely because he's able to squeeze so much more value out of the same items.
Macro Check Picks (examples: Yorick, Amumu, Rammus, Lillia): Outside of these two categories, there's another, more miscellaneous section of champions that thrive in low elo. These champions specifically feed off of poor macro sense, which can perhaps count as a sort of knowledge check.
Much like neutral-oriented picks, these champions thrive the most in situations where they're not expected to pressure the enemy jungler, or where they're not being pressured by them. If both junglers just autopilot, clear all their camps and do objectives as they appear, these champions will outshine any other jungler out of sheer clear speed and efficiency.
People don't counterjungle nearly as much as they could be in low elo, giving these otherwise easy targets plenty of time to farm or gank.
Ironically, predator junglers like Rengar, Rek'Sai, Kindred and Elise have awful winrates in low elo, since they don't counterjungle or skirmish enough. It's crucial to do so for them, since they don't really shine in 5v5s, or fighting in open lanes. This could be a result of being too afraid to walk into enemy territory, or the option just never crossing their minds, but this is a really important factor on why the current meta in the jungle is so different between low and high elo.
- Yorick appears once again here. When it comes to splitpushing, he's relatively worse at it than Camille, Jax, Fiora and Tryndamere, for example. These champions have an average of at least one escape ability, which allows them to splitpush and take away pressure from the map with relatively no risk. Yorick notably has no such escape. He's only able to E behind him and kite. Without mobility, he also struggles to rotate around, which works out in low elo where players are less decisive. In the late game, Yorick thrives on the enemy team taking too long to take a decision or hesitating too much on taking an objective. This gives Yorick enough time to push the lane and move to where he wants to be next.
He can easily be nullified if you respond to his pressure by getting gains somewhere else in the map. If Yorick splitpushes, he's committed to slowly but surely doing it, and can't move to elsewhere on the map at a moment's notice like other splitpushers can without Teleport. He takes advantage that people don't realize how slow he is, and don't punish him by taking something else on the map.
- Amumu, Rammus, Shyvana and Lillia specifically feed off of both poor macro sense, while also acting as a sort of time check. In the case of Amumu, Rammus and Shyvana, their abilities allow them to get into position quickly, but once they're on cooldown, they struggle to chase or disengage. As such, they enjoy a safe gamestate where they're allowed to scale, and thrive on your fear of failure to buy enough time to get items that cover their weaknesses. Lillia doesn't struggle as much with chasing or running away, but she can only reliable do it with full stacks of her Q while it's at a high rank. Without it, she takes a bit too long to "rev up" and can be easily rushed down early on.
These champions, by themselves, are relatively poor duelists that will often lose early fights. They thrive as low elo stompers because they bank on the enemy jungler not invading them, and trust that enemy laners won't bother to invade their jungle either.
How Many Games Are Needed to Climb to Silver?
For a fresh account, players usually land in Silver after playing and winning 5 placement matches, provided their performance is decent. Players who are placed lower will often climb into Silver within 20-30 games if they maintain a good win rate.
Climbing out of Silver depends on multiple factors such as win rate, matchmaking rating (MMR), and performance consistency. For example, a win streak of about 10-12 games can often propel a player from Silver 4 to Gold 4, assuming MMR is positive. However, for players who have inconsistent results or frequently switch champions, this climb to gold can take 50+ games.
Can You Demote from Silver to Bronze?
Yes, it is possible to demote from Silver back to Bronze if you have a negative win rate or go on a losing streak. Typically, you will need to fall to 0 League Points (LP) in Silver 4 and lose additional games to trigger a demotion. Inactivity in ranked games can also impact rank, though it tends to affect higher tiers more.
Generally, after ranking up, you'll have a ranked game or two where you cannot lose LP, to keep you from flipflopping from one rank to another.
Who You Can Duo With While in Silver?
Silver players can duo queue with players in Bronze, Silver, and low Gold ranks. While duoing can provide a more coordinated experience, there are also risks to playing ranked together, such as facing higher-ranked opponents if your duo partner has a better MMR.
Conclusion
Climbing from Silver to Gold is more about refining your core fundamentals than mastering flashy mechanics. By focusing on consistency, developing better map awareness, and understanding when to adapt to your team's needs, you’ll steadily improve your gameplay. Success in Silver comes not only from individual skill but also from working effectively with your team, even in unpredictable solo queue environments. With patience, practice, and a clear plan for improvement, you'll soon find yourself jumping over the hurdle and quickly making tons of progress.
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