Definition

Quickplay League of Legends

Alistar Smyth

20 th  March 2025 Edited at: 20th March 2025
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Introduction

Swiftplay is a new fast-paced game mode in League of Legends designed for players who want shorter, more action-packed matches without sacrificing core gameplay mechanics. It builds on the foundation of Quickplay, which was introduced as a replacement for Blind Pick.

Quickplay removed the traditional champion select phase by allowing players to pre-select their roles, champions, and loadouts, making matchmaking quicker. However, while Quickplay streamlined entry into the game, it didn’t significantly change gameplay speed. Swiftplay takes it a step further by introducing special game rules that accelerate gold, experience, and objective timings, creating a more intense and engaging experience.

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swiftplay option

What is Swiftplay?

swiftplay description

Swiftplay is a 5v5 PvP game mode played on Summoner’s Rift. It is exclusively available as a Normal game queue, meaning it does not impact ranked matchmaking or competitive play.

The mode focuses on shorter, more dynamic matches by speeding up progression, modifying surrender rules, and enhancing comeback mechanics. Players skip champion select by choosing their roles, champions, and loadouts in advance, ensuring a smooth and quick transition into the game.

Key Features of Swiftplay:

Pre-selected Roles & Champions – Players lock in their champions before queuing, reducing wait time.

Faster Gold & XP Gains – Games move at a quicker pace, with boosted resource generation.

Modified Game Rules – Objectives like Dragon, Rift Herald, and Baron Nashor spawn sooner.

Balanced Comeback Mechanics – Losing teams get stronger catch-up bonuses, making comebacks more possible.

Shorter Matches – Designed to last around 20–25 minutes, significantly shorter than standard Summoner’s Rift games.

By blending strategic depth with a faster format, Swiftplay offers a fun, low-pressure way to play League, perfect for players who want a more casual yet competitive experience.

Key Differences: Swiftplay vs. Normal Summoner’s Rift

Swiftplay keeps the core League of Legends experience but introduces major changes to speed up matches and reduce downtime. Here’s how it differs from the standard Summoner’s Rift mode:

1. Pre-selection of Champions, Roles, and Loadouts

  • Players choose their champions, roles, and loadouts (runes, summoner spells, skins) before queuing.
  • This removes the champion select phase, making matchmaking faster and reducing queue dodging.

2. Accelerated Game Mechanics and Progression Rules

  • Gold & XP boosts allow players to reach power spikes faster.
  • Objective spawn times are shortened – Dragons, Rift Herald, and Baron appear earlier than usual.
  • Minions and turret mechanics are adjusted for a quicker pace.

3. Enhanced Comeback Mechanics

  • Teams that fall behind get stronger catch-up gold and experience bonuses.
  • Some mechanics reduce snowballing, making it harder for one team to dominate early and close out the game too fast.

4. Modified Surrender Rules

  • The first surrender vote is available at 15 minutes (instead of 20).
  • At 25 minutes, the surrender threshold drops to a 3/5 vote instead of 4/5.
  • Players can initiate surrender votes every 3 minutes instead of the usual 6.

Gameplay Mechanics

Lobby & Party Creation

swiftplay queue

🔹 Role and Champion Pre-selection

  • Each player selects two roles and picks a champion for each before queuing.
  • In full 5-player parties, each player must select a unique role and champion.

🔹 Priority Role Assignment

  • Some roles have higher priority based on demand, increasing chances of getting a preferred role.

Loadout Customization

Loadout Customization

🔹 Rune Pages

  • Players select or customize rune pages before queueing. If none is chosen, the game suggests a default option.

🔹 Summoner Spells

  • Spells are locked in pre-game, removing the need for last-second swaps.

🔹 Cosmetics

  • Players can select skins and chromas ahead of time for a faster transition into the match.

By streamlining both pre-game setup and in-game pacing, Swiftplay ensures that matches are faster, smoother, and more engaging while still feeling like classic League of Legends.

Accelerated Gameplay Features

Swiftplay is designed to speed up the pace of matches while maintaining competitive balance. Several key mechanics have been adjusted to ensure shorter, action-packed games.

1. Gold and Experience Boosts

  • Players earn more gold and XP per kill, assist, and objective.
  • Minions and jungle camps provide increased rewards to accelerate scaling.
  • Comeback mechanics grant additional XP and gold to losing teams.
gold inventory

2. Adjusted Turret Mechanics

  • Turret plates disappear at 10:00 (instead of 14:00) to encourage early aggression.
  • Fortification (damage reduction on outer turrets) is removed at 1:00 instead of 5:00.
  • Turrets have lower armor and magic resist over time to prevent games from stalling.
turret in league of legends

3. Spawn Timings of Neutral Objectives

  • Voidgrubs (replacing Rift Herald’s first spawn) appear at 6:00 with a maximum of three stacks.
  • Rift Herald spawns at 11:30, and its charge deals 50% more turret damage.
  • Baron Nashor spawns at 17:00 (instead of 20:00) to speed up late-game fights.
  • Dragons require only 3 stacks (instead of 4) to grant Dragon Soul, making them more impactful.
void grub in league of legends

4. Minion and Structure Behavior Changes

  • Minions upgrade every 60 seconds (instead of 90).
  • After 11:35, a minion wave spawns every 25 seconds instead of 30.
  • Minions generate bonus gold for nearby allies, even if they weren’t last-hit.
minion in league of legends

5. Special Death Timers and Sudden Death Mechanics

  • Death timers increase more gradually after 10 minutes to keep players in action.
  • At 27 minutes, a Sudden Death warning appears—if the game reaches 30 minutes, turrets start losing 3.3% max HP every 2 seconds to force a conclusion.
sudden death in swiftplay

These adjustments create a faster-paced, more aggressive meta, where teams must prioritize objectives and fights more efficiently than in standard Summoner’s Rift.


Mode-Specific Champion Adjustments

To maintain balance in Swiftplay’s accelerated format, Riot has tweaked several champions that would otherwise feel too strong (or too weak) in this mode.

Champion Stat Overrides Special Modifiers Ability Changes
Akshan - Going Rogue - Scoundrel gold earned is ignored by the Swiftplay-specific bounty comeback system. -
Draven - League of Draven - Bonus gold earned is ignored by the Swiftplay-specific bounty comeback system. -
Fiddlesticks - - Bountiful Harvest - Champion heal modifier changed to 35 / 42.5 / 50 / 57.5 / 65%. <br> Reap - Slow changed to 40 / 45 / 50 / 55 / 60%.
Gangplank - Parrrley - Silver Serpents gold earned is ignored by the Swiftplay-specific bounty comeback system. -
Illaoi - Test of Spirit - Bonus gold earned from killing Spirits is ignored by the Swiftplay-specific bounty comeback system. -
Ivern - - Triggerseed - Base damage changed to 70 / 100 / 130 / 160 / 190. <br> Shield AP ratio changed to 60% AP.
Jarvan IV Armor growth changed to 4.7. - Dragon Strike - Base damage changed to 70 / 110 / 150 / 190 / 230.
Kayle Attack damage growth changed to 2. <br> Attack speed growth changed to 1%. - Radiant Blast - Base damage changed to 60 / 95 / 130 / 165 / 200. <br> Slow changed to 26 / 30 / 34 / 38 / 42%. <br> Celestial Blessing - Base bonus movement speed changed to 24 / 26 / 28 / 30 / 32%.
Malzahar Armor growth changed to 4.2. - Void Swarm - Voidling AP ratio changed to 15% AP. <br> Nether Grasp - Beam AP ratio changed to 60% AP.
Nidalee Health growth changed to 124. - Javelin Toss - Minimum base damage changed to 50 / 80 / 110 / 140 / 170. <br> Minimum AP ratio changed to 55% AP.
Nilah Attack speed growth changed to 2.4%. - -
Pyke - Death from Below - Your Cut gold earned and shared is ignored by the Swiftplay-specific bounty comeback system. -
Qiyana Base health changed to 620. - Audacity - Bonus AD ratio changed to 70% bonus AD.
Rengar Base health changed to 620. <br> Health growth changed to 110. <br> Attack damage growth changed to 3.5. - -
Senna - Absolution - Mist Wraith gold earned is ignored by the Swiftplay-specific bounty comeback system. -
Seraphine Health growth changed to 95. - Beat Drop - Base damage changed to 70 / 105 / 140 / 175 / 210. <br> AP ratio changed to 60% AP.
Singed - - Poison Trail - AP ratio per tick changed to 9.375% AP.
Sivir Attack speed growth changed to 2.5%. - -
Teemo - - Noxious Trap - Total base damage changed to 200 / 300 / 400. <br> Total AP ratio changed to 45% AP.
Trundle Attack speed growth changed to 2.2%. - -
Twisted Fate - Loaded Dice - Bonus gold earned is ignored by the Swiftplay-specific bounty comeback system. -
Urgot Armor growth changed to 4.5. - Corrosive Charge - Base damage changed to 25 / 65 / 105 / 145 / 185.
Vex - - Doom 'n Gloom - Gloom AP ratio changed to 40% AP. <br> Personal Space - Damage AP ratio changed to 50% AP.
Viego - Sovereign's Domination - Bonus gold earned from possessions is ignored by the Swiftplay-specific bounty comeback system. -
Viktor Health growth changed to 92. - Arcane Storm - Base damage per hit changed to 60 / 100 / 140. <br> AP ratio per hit changed to 40% AP.
Yorick Base armor changed to 35. <br> Attack damage growth changed to 4.3. - Mourning Mist - Bonus Mist Walker damage changed to 15%. <br> Eulogy of the Isles - Damage from Maiden of the Mist's attacks against turrets changed to 30%. <br> Bonus damage against marked targets changed to 1.5 / 1.75 / 2% of target's maximum health.
Ziggs - - Bouncing Bomb - AP ratio changed to 75% AP. <br> Satchel Charge - Cooldown changed to 18 / 16 / 14 / 12 / 10 seconds.
Zoe - - Sleepy Trouble Bubble - Cooldown changed to 14 / 13.5 / 13 / 12.5 / 12 seconds. <br> Damage cap changed to 85 / 125 / 165 / 205 / 245.
Zyra - - Garden of Thorns - Thorn Spitter and Vine Lasher AP ratio changed to 15% AP.

Adjustments to Economic Systems for Balance

  • Gold and XP rewards scale dynamically to prevent excessive snowballing.
  • Support items start with three charges instead of one for faster progression.
  • All quest-based items upgrade faster to allow supports and junglers to stay relevant.

These changes preserve champion identity while ensuring that Swiftplay remains fair and competitive. Champions that rely on gold stacking or passive income mechanics are carefully tuned to fit Swiftplay’s accelerated progression.

Why Swiftplay Was Added

Swiftplay was introduced as the next step in Quickplay’s evolution, addressing several key player concerns while refining the streamlined experience.

1. Improving Upon Quickplay’s Streamlined Mechanics

  • Quickplay removed champion select but didn’t change gameplay pacing. Swiftplay takes it further by accelerating matches, keeping them engaging and fast-paced.
  • Riot wanted to keep the convenience of Quickplay while making the actual gameplay feel more dynamic.

2. Addressing Player Desire for Shorter, More Dynamic Matches

  • Many players wanted a faster alternative to standard Summoner’s Rift games without resorting to ARAM.
  • Swiftplay provides a middle ground—a structured but shorter game mode that still feels competitive.
  • Faster gold/XP scaling, objective changes, and Sudden Death mechanics ensure that games rarely last over 25 minutes.

3. Making the Game More Accessible for Mixed-Skill Groups

  • Swiftplay is ideal for casual or time-limited players who can’t commit to full-length matches.
  • The pre-selection system makes it easier for new players to jump in without worrying about draft phase pressure.
  • The mode allows friends of different skill levels to play together in a lower-pressure environment.

History and Transition

1. Quickplay’s Introduction and Evolution

  • March 17, 2023 – Riot introduces Quickplay, replacing Blind Pick and removing champion select.
  • October 12, 2023 – Quickplay is fully implemented after regional testing, streamlining match queueing.

2. Why Quickplay Evolved into Swiftplay

  • While Quickplay sped up the queue process, game length remained the same as regular Summoner’s Rift matches.
  • Riot wanted a mode that not only reduced queue times but also sped up gameplay, leading to Swiftplay’s creation.

3. Swiftplay’s Introduction and Global Rollout

  • November 25, 2024 – Riot announces Swiftplay as an evolution of Quickplay, adding faster progression and new game mechanics.
  • The mode is launched in select testing regions to fine-tune balance before a global release.
  • Initially available in NA, LAN, LAS, EUW, EUNE, RU, BR, TR, TW, and VN while other regions retained Quickplay during testing.

Why People Play Swiftplay?

player playing league of legends

Players choose Swiftplay for different reasons, but the main appeal is its faster, more casual approach to League of Legends.

1. A Break from Ranked Pressure

Many players use Swiftplay to relax between ranked games. If climbing the ladder feels stressful, Swiftplay offers a low-pressure way to play without worrying about LP losses.

If you're looking to adjust your ranked experience, consider lowering the difficulty level by playing on a different account. Check out:

2. Fast Account Leveling

Since Swiftplay accelerates gold, XP, and objective timers, it’s an efficient mode for leveling up new accounts. The faster game pace means you earn rewards quicker than in standard Summoner’s Rift matches.

If your goal is to hit level 30 as fast as possible, check out:

➡️ Fastest Way to Level 30 in League of Legends

Whether you're grinding a new account, taking a break from ranked, or just enjoying a quick, dynamic match, Swiftplay is a great way to experience League of Legends with less commitment and more action.

3. For Casual Fun with Friends (or Just to Troll Around)

Not every game has to be serious—sometimes you just want to mess around with friends and have fun. Swiftplay is perfect for that because:

  • No LP on the line – You can try wild strategies, off-meta picks, or just play for laughs without affecting your ranked progress.
  • Faster games, less commitment – Unlike full-length Summoner’s Rift matches, Swiftplay lets you dive into action quickly and move on to the next match if things go wrong.
  • Perfect for random builds and crazy comps – Want to run five assassins, full AP Tryndamere, or support Teemo jungle? Swiftplay gives you the freedom to experiment.
  • No champion select stress – You lock in your champ before queueing, so there’s no worrying about last-second dodgers or pick bans ruining your fun comp.

If you and your friends want a laid-back, meme-worthy way to play League of Legends, Swiftplay is the best place to do it. Whether it's for off-role practice, goofy team comps, or just spamming emotes, it’s the ultimate chill mode in LoL.


Conclusion

Swiftplay builds upon Quickplay by making matches faster, more accessible, and more engaging. It keeps the pre-selection system but enhances in-game mechanics to create a shorter, action-packed experience.

Key improvements over Quickplay:

✅ Faster progression (gold/XP boosts, objective timers)

✅ More dynamic matches with comeback mechanics

✅ Better experience for casual players and mixed-skill groups

✅ Sudden Death feature ensures no match drags on too long

Looking ahead, Riot may expand Swiftplay with:

  • Additional game rule tweaks to improve balance.
  • Potential seasonal events or limited-time modifiers to keep it fresh.

Swiftplay isn’t just a faster way to play League—it’s a step toward more accessible and engaging gameplay for all players.


References

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Alistar Smyth

Content Writer
With over two years in Challenger Alistar now spends his queue time writing League of Legends content to help people improve.

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