Research

Fortnite vs League of Legends Player Count: A Comparison of 2024 Stats

SELVA MOONBELL

30 th  December 2024 Edited at: 30th December 2024

Fortnite and League of Legends have a ton of similarities. Both games have come to define and revolutionize their respective genres, opening up massive competitive scenes and becoming a gaming household name, both holding over 100 million unique monthly users.

Each game attracts a distinct audience with unique characteristics in terms of player demographics. Let's do a review of what kind of people, and how many people play League of Legends and how many people play Fortnite.

Overview and Comparison

League of Legends and Fortnite have both achieved massive popularity in the video game industry, though their roots are in different genres. League of Legends, developed by Riot Games, was released in 2009 and helped pioneer the multiplayer online battle arena (MOBA) genre. As a competitive, strategy-driven team-based game, it relies heavily on teamwork and skill to achieve victory in a 5v5 format. Over the years, League has built a passionate, loyal player base of hundreds of millions and a robust esports scene in each of its regions, on top the yearly Worlds Championship.

On the other hand, Fortnite by Epic Games is a free-to-play battle royale game that became a global sensation following its 2017 release. Fortnite’s core mode, Battle Royale, thrusts players into a survival competition, where they fight to be the last person standing. This format, coupled with Fortnite’s visual style, unique mechanics, and partnerships with other popular game franchises and celebrities has gathered a massively diverse audience. Additionally, Fortnite’s dynamic seasonal content updates have helped retain player interest and encourage a more casual player focus compared to League of Legends.

Player Count Comparison

When examining which of these two games has a larger active player base, it’s important to note the difference in their target audiences, regional popularity, and gameplay longevity. Both League of Legends and Fortnite maintain impressive monthly active users, but they occupy different positions within the online gaming ecosystem. They have different demographics to appeal to, and exist in different markets.

Moreover, both games have incredibly explosive seasonal content. Since both games have a simple fundamentals, compared to their incredibly fluid metas, it's easy for veterans of the game to return to it if they see new content they'd enjoy.

League of Legends User Stats

faker league of legends

League of Legends has long been a powerhouse in the gaming world, largely due to Riot Games’ commitment to consistent updates, balancing changes, and new content. These updates help retain player interest and attract new players, a factor contributing to the game’s impressive and steady player base.

While League of Legends’ player count has seen fluctuations, especially during seasonal events and major tournaments, it remains resilient. Average monthly players in League of Legends has remained with an average of 151 million over the year of 2023.

League of Legends playtime data and player counts have predictably peaked in 2020-2022 during COVID. At the start of 2019, the game had around 80 million players, and peaked at about 180-200 million players in 2020.

Aside from huge events like Worlds Championships, League of Legends player counts remains relatively stable as events go on. Although there's obviously a sawtooth pattern coinciding with patches and events coming out, the playerbase seems to stay stable at around the 150 million players mark.

League of Legends User Demographics

Since the chinese League servers are pretty split off from other servers, it's a little hard to carry out surveys and get statistics from the majority of League of Legends players . However, we do have some demographics of the remaining 40% of players, courtesy of Celianna's 2022 survey.

  • 87% of players identify as male. Of these players, 71% are single, and 10% have been playing for at least 10 years.
  • 12% of players identify as female. Of these players, 48% are single, and 4% have been playing for at least 10 years.
  • 1% of players identify as nonbinary or other.
  • 22% of male players in a relationship play with their partner, compared to 68% of female players.
  • 95% of players play Summoners' Rift. Of the small 5% that don't, they all play ARAM or other modes, with 55% of them being only ARAM players. After ARAM, URF/ARURF is the largest gamemode.
  • 85% of male players, 81% of non-binary players, and 71% of female players play ranked. In total, 15% of players play only ranked.
  • 50% of players prefer playing blue side, and 40% have no preference. The remaining 10% prefer red side.
  • 88% of players play ARAM, but 68% of players choose to play ARAM. The difference of 22% of players only really play ARAM when invited.

Age Distribution

League of Legends mostly has players in the 18-28 age range. Interestingly enough, Fortnite sports almost twice as much incidence of older players, with 2% of players being in the 35-50 age range.

  • Under 18: 10%
  • 18-20: 27%
  • 21-24: 37%
  • 25-30: 22%
  • 31-35: 3%
  • 36+: 1%

Experience Distribution

Most League of Legends players have actually been playing for a long time. Given that there's a big amount of players playing since 6-9 years ago in 2022, it seems that most players started playing in 2013-2016 and have been playing since.

  • 10 years: 9%
  • 8-9 years: 23%
  • 6-7 years: 28%
  • 4-5 years: 18%
  • 2-3 years: 13%
  • 1 year: 5%
  • Less than a year: 4%

League of Legends Role Demographics (2022)


League of Legends Role Demographics (2022)

28% of players queue SUPPORT: Support is the most popular role in this survey. The results lean slightly more towards Support players because the survey was also posted in some specific Enchanter main subreddits. However, even without these votes, Support remained the most popular role. It is also the role most played by those who play with their romantic partner in Summoner's Rift, logically followed by Bot.

Support has a higher amount of female and non-binary players than other roles, and is also the role with the highest amount of people who main that role, excluding Fill.

  • 55% of female players play Support, along with 38% of non-binary and 24% of male players.
  • 34% of players played enchanters, 23% played engage/tank supports, and 19% played hook/catch supports.
  • 77% responded that they play Support because they enjoy feeling helpful.
  • 14% of players who queued up as Support are Support mains.
  • Statistically, the most common role combination to queue up as in 2022 was Support primary, Midlane secondary.

19% of players queue MID: The second most popular role. Burst mages have a higher incidence of female players, while assassins have a higher incidence of male players. Most players who queue up as Mid do so because the champions they like to play are meant for the role. A meaningful amount of them also responded they like carrying games, though.

  • Midlane has the least amount of players who main the role, with 4% of the people who queue for Mid only playing that lane.
  • 25% of Mid players play burst mages. 23% play assassins and 17% play battle mages. Artillery mages come in last at 15%.

17% of players queue TOP: Top has a higher than average incidence of male-identifying players, and most respondents say they enjoy the 1v1 aspect of the lane. Juggernauts are by far the most popular class in any role, beating out even enchanters in Support.

  • 46% of Top players play juggernauts. 18% play divers (e.g Camille, Irelia), and 11% play tanks. The other 9% play skirmishers, splitpushers and ranged laners.
  • Toplane players are the most likely to say they "play the ugly characters".
  • The most common sentiment left behind by Toplaners is hating other Toplaners. Mostly ranged picks, as well.

16% of players queue BOT: Also known as ADC. Due to the fact that the role is mostly just Marksmen, an overwhelming amount of Botlane players play them. Just like Support, it has a higher concentration of players who play with their partner.

  • 6% of Botlane players don't play marksmen. They instead play divers and assassins (so-called kill lanes and cheese strats). Mages in botlane have been on the rise though, mostly with Seraphine, Ziggs and Hwei.
  • Most players enjoy the role because they enjoy being the carry. A meaningful amount, however, said the champions they like happen to be marksmen, or because the enjoy laning and wave mechanics.

12% of players queue JUNGLE: Jungle, at the time of this survey, was the least popular role. In general, most people in the game won't even queue up Jungle as secondary, with only 19% of Toplane players queuing up Toplane-Jungle. As such, there's a higher amount of people who main the role in here, compared to other roles.

  • Jungler meta by far is one of the more fluid and explosive metas, so the 2022 class demographics might be specially distant from today's. At the time, 27% of Jungle players played divers, 19% of them assassins, 15% juggernauts, and finally, 12% played skirmishers.
  • Most Jungle players said they play the role because they enjoy roaming around the map and making plays. A big amount also said they enjoyed helping others, which reflects in Jungle players' most popular secondary role, Support.
  • Jungle players are the least likely to be single, as 34% of Jungle players have a partner, a higher percentage than even Support and Botlane players.

4% of players queue FILL: While not a true role in Summoner's Rift, Fill is something people will still pick as their main role. These players overwhelmingly stated that they play Fill because they like playing whatever their team needs. They are the biggest team players, taking up roles no one else wants to play.

  • Predictably, 47% of them say they enjoy helping others in-game.
  • Fill players are statistically the most dedicated, as 79% of people who queue up as Fill only play Fill.
  • Fill players are the least likely to be playing with a partner.
  • This role has an incredibly high incidence of non-binary players, with almost half of Fill players identifying as so.
  • The most popular classes are divers with 16%, juggernauts with 15%, marksmen with 12%, and finally hook/catch picks with 8%.

Fortnite User Stats and Demographics

ninja fortnite streamer

Fortnite's playerbase is way more unstable than League of Legends. Depending on the day, the peak concurrent player count can go from 1-2 million all the way to 10 million.

In total, 221 million players play Fortnite each month on average, almost twice the amount of people who play League of Legends. The game has around 600 million registered players, some of which return to the game every now and then depending on events and new content.

  • 36% of users played 0 to 6 hours of Fortnite every week in 2020. 34% of players spent 6 to 12 hours on Fortnite each week, and only 5% of players were active on the game for 21 hours or more every week. (LendEDU, 2020)
  • 26% of preteens in the US play Fortnite. (SuperData Research, 2019)
  • The majority of Fortnite players are between the ages of 18 and 24 (62.7%). (Verto Analytics)
  • An overwhelming percentage of Fortnite gamers are male (72.4%). (Verto Analytics)

Conclusion

Both Fortnite and League of Legends have secured their positions in the gaming industry, amassing large and loyal player bases that have continued to thrive even in a saturated market. With that said, Fortnite sports 25% more players, with 221 million monthly active players compared to LoL's 150 million.

Each game attracts a different type of player. League of Legends appeals to a globally diverse and competitive audience, while Fortnite skews to a younger audience and more casual players. League, overall, has an easier time retaining players for longer amounts of time, but is struggling to introduce new players to the format.

unrankedsmurfs author avatar

SELVA MOONBELL

Content Writer
Self-professed League historian and lore archivist.
BUY SMURF ACCOUNTS BUY RARE SKINS

Have Your Say